Outside Land:
It’s Challenge Time
Objective
To create a mobile application that will stand out from the competition. Know the goal of the app then further develop its vision and concept.
Approach
We often live within our comfort zones and somehow forget the excitement of life. However, to add a little bit of color into our lives, we should go out and accept different kind of challenges. Outside Land is a mobile application that provides the chance to get out from the daily routine. By doing various challenges, users can go out and be in touch with nature, do something they have never done before, or have more chance to connect with friends. It also provides encouragement and gives people more motivation to do something different! The app is full of the various combination of colors which perhaps to add a little bit colors to our routine lives.
+ category UX/UI MOBILE APPLICATION
+ keyword EXCITING, FRIENDLY, PLAYFUL
+ target audiences 18+ YEARS OLD
+ a school project at Academy of Art University
+ course VISUAL SYSTEM 1
+ instructor MEGUMI KIYAMA